Dungeons

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Revision as of 09:55, 6 August 2024 by Wangsta thug (talk | contribs) (Added clarification about Vault Tear.)

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Dungeons are...

Path

Warden of Madness (42550)

He offers three quests for the three wings of the dungeon: Lunacy, Insanity, and Madness.

For each quest, the first thing you're required to do is hand in a Vault Tear, and he gives you a key to get into that respective dungeon wing. You'll need a Vault Tear each time.

You'll need one Brand for every run you do in each wing. Farming them ahead of time makes your runs go much more smoothly, because you'll probably need to have raid skills for Insanity and Madness runs, and gathering the Brands w/ raid skills would cost lots of rage To farm, go to Rooms 37869, 37870, 37871, 37877, 37876, and 37875 and kill each respective disciple or kill them during the quest for each wing.

The runs themselves are simple: 1) Kill raid mob #1 2) Hand in a Brand 3) Kill raid mob #2 4) Kill ten low-rage mobs 5) Kill raid mob #3

You'll need to find two others to run each wing with you, and in total you need to collect two Deathstones from each wing (a rare drop from any of the three raids)

I'd recommend starting on Lunacy runs and running it until you get both Deathstones, then never run it again. The two Deathstones will get you your first orb and a nice augment, and if you're lucky you might find a Soul of Madness or two from the raids; you will need three Souls total, found from any raid in any wing, and they will each earn you another orb (or orb upgrade, once you have all three base orbs). And from there, you can start on Insanity. Reason I suggest never running Lunacy again is because you get more "tokens" (Marks) from Insanity, so it'd be more beneficial to grind Insanity than Lunacy for the Marks you'll eventually need. It's best to run Madness, but it's much more likely you'll be able to casually grind Insanity runs without needing expensive potions like you would in Madness.