Skills: Difference between revisions
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== | == Character Skills == | ||
Anyone can utilize Class and Misc skills at any time... | |||
You may only choose one of the following: | |||
* Ferocity - For growing faster in [[Diamond City]] | |||
* Preservation - For doing better in [[Crew Raids]] | |||
* Affliction - For doing better in [[PvP]] | |||
=== Class === | |||
These skills are always available to be trained, and are no longer actually impacted by your [[Class]] in any way. Training these skills will not limit your ability to train skills in another tree. | |||
==== Empower ==== | |||
You absorb a jolt of energy, making you stronger and raising your ATK by 50. | |||
==== Stealth ==== | |||
You become quieter, tougher, and hard to see. Your HP is raised by 40. | |||
==== On Guard ==== | |||
You never tire. Your strength cannot be stolen in battle. | |||
==== Teleport ==== | |||
Summon a portal to send you to various places in Diamond City. | |||
==== Vitamin X ==== | |||
You inject yourself with the mysterious Vitamin X. Intense power flows swiftly through your veins. | |||
Your ATK is raised by 50 and Crit by 1. | |||
==== Fortify ==== | |||
You set up a defensive position in the streets of Diamond City. | |||
This raises your HP by 40 and BLOCK by 1. | |||
==== Street Smarts ==== | |||
Your experience can not be stripped. | |||
==== Masterful Ferocity ==== | |||
All damage taken from DC mobs is reduced by 0.5%. | |||
==== Masterful Preservation ==== | |||
Increases all elemental damages by 3. | |||
==== Masterful Affliction ==== | |||
Strip and Gain 2% more EXP from players. | |||
== | === Ferocity === | ||
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills. | |||
==== Boost ==== | |||
You grow to an enormous size, intimidating all challengers. You gain +10 ATK, +50 HP vs DC mobs. | |||
==== Protection ==== | |||
A shield of glowing energy surrounds your skin, melee attacks bounce off you. Increase block by 2. | |||
==== Accurate Strike ==== | |||
Your eyesight becomes sharp and precise. Your movements become error less. Increase Critical hit percent by 2. | |||
==== Dark Strength ==== | |||
You become thirsty for battle. Each successful attack only makes you stronger. | |||
Strength gained from attacks is increased by 1. | |||
==== Swiftness ==== | |||
You and your weapon are one. You gain 0.5% Perfect Strike. | |||
==== Haste ==== | |||
Your actions become lightning fast, time speeds up with your every move. | |||
Respawn times on DC mobs are reduced by 5%. | |||
==== Masterful Looting ==== | |||
You become skilled in the art of pick pocketing and thievery. You gain 5% more XP from DC mobs. | |||
==== Circumspect ==== | |||
Your heart beat steadies. You become careful, and alert when attacking your targets. | |||
Rage costs of mobs in DC are lowered by 5% | |||
==== Bloodlust ==== | |||
Your eyes turn black and you become consumed with anger and rage. You deal 2% more damage vs DC mobs when you fall below 10% HP. | |||
==== Stone Skin ==== | |||
Your skin hardens to a dull grey. Base damage taken from DC mobs is reduced by 2%. | |||
=== | === Preservation === | ||
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills. | |||
==== Masterful Raiding ==== | |||
You gain deep knowledge of your enemies moves and tactics. You receive 50% more experience from raids. | |||
==== Markdown ==== | |||
You become more focused and alert for battle. Decreases cost by 5% to form/join raids. | |||
==== Last Stand ==== | |||
You enrage during the last breath of battle, dealing massive amounts of damage. | |||
If you are the last man remaining in a raid, you deal 2 times damage. | |||
==== Strength in Numbers ==== | |||
Stun raid mobs, causing them to not attack in the first round. | |||
You contribute 100% (of a possible 100% per player) to your crew's chance to stun. | |||
==== Forcefield ==== | |||
You conjure a protective shield made of energy to protect you during raids. Reduces base damage taken from raids by 2%. | |||
==== Blessing from Above ==== | |||
The gods grant you power beyond any mortal. You walk on a higher plane. | |||
During raids, your ATK is raised by 60, and HP is raised by 120. | |||
==== Enchant Armor ==== | |||
Enchant your gear with elemental powers. Your elemental damage resistance is increased by 1%. (10 resist) | |||
==== Elemental Power ==== | |||
Enchant your weapon with elemental powers. | |||
Increases your elemental damage by 10. | |||
==== Executioner ==== | |||
As your enemy grows weaker, you grow stronger. | |||
You deal 5% more base damage when a raid has less than 10% health. | |||
==== Elemental Barrier ==== | |||
Enchant your shield with elemental powers. Your chance to block elemental damage is increased by 2. | |||
==== | === Affliction === | ||
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills. | |||
==== Hitman ==== | |||
You put extra effort into your kills when there is money on the line. Double strip and gain XP from players. | |||
==== Uproar ==== | |||
You let out a ground shaking battle roar. You receive 1 Crit & 2% Rampage. | |||
==== Killing Spree ==== | |||
You gain momentum with every enemy you slay. You receive +30 ATK & your strength gained is increased by 30%. | |||
==== Ambush ==== | |||
You set up an ambush for all future attackers. You attack first, when attacked. | |||
==== Blind ==== | |||
1% chance to blind your opponent, causing them to skip a turn. | |||
==== Poison Dart ==== | |||
You strike your target with a poisonous dart. Target takes 250 damage each time they attack you, or you attack them. | |||
==== Circle of Protection ==== | |||
You conjure a circle of elemental energy to protect you in battle. Reduce base damage taken in PvP combat by 4%. | |||
==== Sunder Armor ==== | |||
Target takes 3% more damage from you. Only castable if you have no active Sunder debuffs cast. | |||
==== Vanish ==== | |||
Slip into the shadows. 2% Chance for negative skills to not apply to you. | |||
==== Time Warp ==== | |||
You gain the ability to travel through time. You may attack target player 2 times each hour. | |||
=== | === Misc === | ||
Training these skills will not limit your ability to train skills in another tree. | |||
==== Shield Wall ==== | |||
==== | ==== God Slayer ==== | ||
==== | ==== Daily Grind ==== | ||
=== | ==== Triworld Influence ==== | ||
The power of this skill is determined by the amount of [[Triworld_Codex|Triworld Codex]] collected, increased by up to 100% based on your highest faction loyalty (10% per loyalty). Codexes can be found from expansion related content which players need to discover, with 29 being added with this initial update out of the eventual total of 50. While codex 1-10 are playerbound, all other codexes will be tradeable. | |||
[[ | |||
[[ | == Skill Crests == | ||
[[ | Skill Crests are their own [[Equipment]] slot, one for each of the 4 main skill trees, equipping even the most basic version of these will add +8 to each skill in the associated skill tree. | ||
[[ | |||
[[ | The 4 basic crest are: | ||
* [[Crest of Class]] | |||
* [[Crest of Preservation]] | |||
* [[Crest of Affliction]] | |||
* [[Crest of Ferocity]] | |||
Each has its own quest-line that adds [[Stats]] to them as you progress through the quest: | |||
* [[Crest of Class (Q)]] | |||
* [[Crest of Preservation (Q)]] | |||
* [[Crest of Affliction (Q)]] | |||
* [[Crest of Ferocity (Q)]] | |||
You will need to purchase several [[Bar of Soap]] from the [[Treasury]] with [[Gold]]! | |||
It is best practice to accept all four crest quests at the same time and work on them together as they have you kill the same mob for each crest, and each kill will count for all of the crest if they are all started. |
Latest revision as of 19:11, 25 November 2024
Character Skills
Anyone can utilize Class and Misc skills at any time... You may only choose one of the following:
- Ferocity - For growing faster in Diamond City
- Preservation - For doing better in Crew Raids
- Affliction - For doing better in PvP
Class
These skills are always available to be trained, and are no longer actually impacted by your Class in any way. Training these skills will not limit your ability to train skills in another tree.
Empower
You absorb a jolt of energy, making you stronger and raising your ATK by 50.
Stealth
You become quieter, tougher, and hard to see. Your HP is raised by 40.
On Guard
You never tire. Your strength cannot be stolen in battle.
Teleport
Summon a portal to send you to various places in Diamond City.
Vitamin X
You inject yourself with the mysterious Vitamin X. Intense power flows swiftly through your veins. Your ATK is raised by 50 and Crit by 1.
Fortify
You set up a defensive position in the streets of Diamond City. This raises your HP by 40 and BLOCK by 1.
Street Smarts
Your experience can not be stripped.
Masterful Ferocity
All damage taken from DC mobs is reduced by 0.5%.
Masterful Preservation
Increases all elemental damages by 3.
Masterful Affliction
Strip and Gain 2% more EXP from players.
Ferocity
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.
Boost
You grow to an enormous size, intimidating all challengers. You gain +10 ATK, +50 HP vs DC mobs.
Protection
A shield of glowing energy surrounds your skin, melee attacks bounce off you. Increase block by 2.
Accurate Strike
Your eyesight becomes sharp and precise. Your movements become error less. Increase Critical hit percent by 2.
Dark Strength
You become thirsty for battle. Each successful attack only makes you stronger. Strength gained from attacks is increased by 1.
Swiftness
You and your weapon are one. You gain 0.5% Perfect Strike.
Haste
Your actions become lightning fast, time speeds up with your every move. Respawn times on DC mobs are reduced by 5%.
Masterful Looting
You become skilled in the art of pick pocketing and thievery. You gain 5% more XP from DC mobs.
Circumspect
Your heart beat steadies. You become careful, and alert when attacking your targets. Rage costs of mobs in DC are lowered by 5%
Bloodlust
Your eyes turn black and you become consumed with anger and rage. You deal 2% more damage vs DC mobs when you fall below 10% HP.
Stone Skin
Your skin hardens to a dull grey. Base damage taken from DC mobs is reduced by 2%.
Preservation
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.
Masterful Raiding
You gain deep knowledge of your enemies moves and tactics. You receive 50% more experience from raids.
Markdown
You become more focused and alert for battle. Decreases cost by 5% to form/join raids.
Last Stand
You enrage during the last breath of battle, dealing massive amounts of damage. If you are the last man remaining in a raid, you deal 2 times damage.
Strength in Numbers
Stun raid mobs, causing them to not attack in the first round. You contribute 100% (of a possible 100% per player) to your crew's chance to stun.
Forcefield
You conjure a protective shield made of energy to protect you during raids. Reduces base damage taken from raids by 2%.
Blessing from Above
The gods grant you power beyond any mortal. You walk on a higher plane. During raids, your ATK is raised by 60, and HP is raised by 120.
Enchant Armor
Enchant your gear with elemental powers. Your elemental damage resistance is increased by 1%. (10 resist)
Elemental Power
Enchant your weapon with elemental powers. Increases your elemental damage by 10.
Executioner
As your enemy grows weaker, you grow stronger. You deal 5% more base damage when a raid has less than 10% health.
Elemental Barrier
Enchant your shield with elemental powers. Your chance to block elemental damage is increased by 2.
Affliction
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.
Hitman
You put extra effort into your kills when there is money on the line. Double strip and gain XP from players.
Uproar
You let out a ground shaking battle roar. You receive 1 Crit & 2% Rampage.
Killing Spree
You gain momentum with every enemy you slay. You receive +30 ATK & your strength gained is increased by 30%.
Ambush
You set up an ambush for all future attackers. You attack first, when attacked.
Blind
1% chance to blind your opponent, causing them to skip a turn.
Poison Dart
You strike your target with a poisonous dart. Target takes 250 damage each time they attack you, or you attack them.
Circle of Protection
You conjure a circle of elemental energy to protect you in battle. Reduce base damage taken in PvP combat by 4%.
Sunder Armor
Target takes 3% more damage from you. Only castable if you have no active Sunder debuffs cast.
Vanish
Slip into the shadows. 2% Chance for negative skills to not apply to you.
Time Warp
You gain the ability to travel through time. You may attack target player 2 times each hour.
Misc
Training these skills will not limit your ability to train skills in another tree.
Shield Wall
God Slayer
Daily Grind
Triworld Influence
The power of this skill is determined by the amount of Triworld Codex collected, increased by up to 100% based on your highest faction loyalty (10% per loyalty). Codexes can be found from expansion related content which players need to discover, with 29 being added with this initial update out of the eventual total of 50. While codex 1-10 are playerbound, all other codexes will be tradeable.
Skill Crests
Skill Crests are their own Equipment slot, one for each of the 4 main skill trees, equipping even the most basic version of these will add +8 to each skill in the associated skill tree.
The 4 basic crest are:
Each has its own quest-line that adds Stats to them as you progress through the quest:
You will need to purchase several Bar of Soap from the Treasury with Gold!
It is best practice to accept all four crest quests at the same time and work on them together as they have you kill the same mob for each crest, and each kill will count for all of the crest if they are all started.