Factions: Difference between revisions
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Upon reaching level 91, players will be able to choose one of three factions to join. Unlike classes, factions can be changed once every month for free, however changing faction more than once per month will require an item similar to the Character Class Change item. Factions will have unique content only accessible by being a member of each faction and will provide benefits through Faction Loyalty which is the main upgrade system for this expansion. Players can increase their loyalty with each faction through various tasks, which will increase their damage and/or all raid member's damage in faction based mob and raid attacks. Faction loyalty will only take effect for the player's current active faction. | Upon reaching level 91, players will be able to choose one of three factions to join. Unlike classes, factions can be changed once every month for free, however changing faction more than once per month will require an item similar to the Character Class Change item. Factions will have unique content only accessible by being a member of each faction and will provide benefits through Faction Loyalty which is the main upgrade system for this expansion. Players can increase their loyalty with each faction through various tasks, which will increase their damage and/or all raid member's damage in faction based mob and raid attacks. Faction loyalty will only take effect for the player's current active faction. | ||
* The Delruk Alliance was formed by members of Diamond City and other nearby lands. They focus on base attack and vile damage. | |||
* The Alvar Liberation was formed by the survivors of the Astral Dimension war. They focus on original elemental damages. | |||
* The Vordyn Rebellion was formed on Veldara during the reign of Thanox. They focus on chaos damage. | |||
Factions work similar to classes, with each character being able to choose one of 3 options. Each character is able to change faction once per month for free via the Change Faction page (also linked via the character menu) and the free faction change timer resets at the start of every month, however changing faction more than once per month will require a Faction Change item. Unlike classes, bonuses for being in each faction are not initially provided via direct stats, instead they provide access to faction specific content and activate your Faction Loyalty. While this initial update focuses primarily on the loyalty system and damage bonuses, content including level 95 enhancements will be added in the future focusing on faction specific stats. | |||
: [[File:Faction Change.png|alt=Faction Change|Faction Change]] | |||
== Faction Loyalty == | |||
Players can increase their loyalty with each faction (up to a maximum of 10) by completing Catalyst tasks provided by the Alvar Emissary, Delruk Emissary and Vordyn Emissary. Completing these tasks will award a Proven Loyalty item, which can be exchanged with Artel, Dumar or Valka to permanently increase your loyalty with that faction. Secondary rewards such as augments are also earned by increasing loyalty. The first 2 catalyst quests have been added with this update, with the remaining 8 to be released with future updates. While the Catalyst of Evolution is playerbound, all other catalysts will be tradeable. | |||
: [[File:Alvar Loyalty Upgrade.png|alt=Alvar Loyalty Upgrade|Alvar Loyalty Upgrade]] | |||
Increasing your loyalty with each faction can provide bonus damage for yourself vs mobs and for all members vs raids. The bonus damage amount is determined by the effect % each encounter has, multiplied by the amount of maximum loyalty that takes effect during the encounter. Loyalty will only take effect through your current active faction. | |||
In addition to bonus damage, loyalty can also be used to increase the power of your [[Skills#Triworld_Influence|Triworld Influence skill]], which is earned by completing the [[Faction Initiations]] quest. The power of this skill is determined by the amount of codexes collected, increased by up to 100% based on your highest faction loyalty (10% per loyalty). Codexes can be found from expansion related content which players need to discover, with 29 being added with this initial update out of the eventual total of 50. While codex 1-10 are playerbound, all other codexes will be tradeable. |
Latest revision as of 19:07, 25 November 2024
About
With the Level 95 expansion a new system aimed at interactivity and player choice was launched, including choosing one of three factions to join. Joining a faction will provide access to content and bonuses only available to that faction, as well as potential situations for raid content where multiple factions are required. Their aim with this was to create a variety of power and playstyle for endgame characters.
Upon reaching level 91, players will be able to choose one of three factions to join. Unlike classes, factions can be changed once every month for free, however changing faction more than once per month will require an item similar to the Character Class Change item. Factions will have unique content only accessible by being a member of each faction and will provide benefits through Faction Loyalty which is the main upgrade system for this expansion. Players can increase their loyalty with each faction through various tasks, which will increase their damage and/or all raid member's damage in faction based mob and raid attacks. Faction loyalty will only take effect for the player's current active faction.
- The Delruk Alliance was formed by members of Diamond City and other nearby lands. They focus on base attack and vile damage.
- The Alvar Liberation was formed by the survivors of the Astral Dimension war. They focus on original elemental damages.
- The Vordyn Rebellion was formed on Veldara during the reign of Thanox. They focus on chaos damage.
Factions work similar to classes, with each character being able to choose one of 3 options. Each character is able to change faction once per month for free via the Change Faction page (also linked via the character menu) and the free faction change timer resets at the start of every month, however changing faction more than once per month will require a Faction Change item. Unlike classes, bonuses for being in each faction are not initially provided via direct stats, instead they provide access to faction specific content and activate your Faction Loyalty. While this initial update focuses primarily on the loyalty system and damage bonuses, content including level 95 enhancements will be added in the future focusing on faction specific stats.
Faction Loyalty
Players can increase their loyalty with each faction (up to a maximum of 10) by completing Catalyst tasks provided by the Alvar Emissary, Delruk Emissary and Vordyn Emissary. Completing these tasks will award a Proven Loyalty item, which can be exchanged with Artel, Dumar or Valka to permanently increase your loyalty with that faction. Secondary rewards such as augments are also earned by increasing loyalty. The first 2 catalyst quests have been added with this update, with the remaining 8 to be released with future updates. While the Catalyst of Evolution is playerbound, all other catalysts will be tradeable.
Increasing your loyalty with each faction can provide bonus damage for yourself vs mobs and for all members vs raids. The bonus damage amount is determined by the effect % each encounter has, multiplied by the amount of maximum loyalty that takes effect during the encounter. Loyalty will only take effect through your current active faction.
In addition to bonus damage, loyalty can also be used to increase the power of your Triworld Influence skill, which is earned by completing the Faction Initiations quest. The power of this skill is determined by the amount of codexes collected, increased by up to 100% based on your highest faction loyalty (10% per loyalty). Codexes can be found from expansion related content which players need to discover, with 29 being added with this initial update out of the eventual total of 50. While codex 1-10 are playerbound, all other codexes will be tradeable.