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==Skill Crests==
== Character Skills ==
Skill Crests are the new replacement for Skill Orbs. Instead of having to change Skill Orbs to cast your skills you can now obtain Skill Crests that will give you +8 to their respective skill trees.
Anyone can utilize Class and Misc skills at any time...
You may only choose one of the following:
* Ferocity - For growing faster in [[Diamond City]]
* Preservation - For doing better in [[Crew Raids]]
* Affliction - For doing better in [[PvP]]


The 4 Quest givers are below:
=== Class ===
* [[Skill Master of Class (23332)]]
These skills are always available to be trained, and are no longer actually impacted by your [[Class]] in any way. Training these skills will not limit your ability to train skills in another tree.
* [[Skill Master of Preservation (23332)]]
* [[Skill Master of Ferocity (23332)]]
* [[Skill Master of Affliction (23332)]]


It is best practice to accept all four crest quests at the same time and work on them together as they all require the same first steps. This will save you days worth of rage.
==== Empower ====
You absorb a jolt of energy, making you stronger and raising your ATK by 50.
==== Stealth ====
You become quieter, tougher, and hard to see. Your HP is raised by 40.
==== On Guard ====
You never tire. Your strength cannot be stolen in battle.
==== Teleport ====
Summon a portal to send you to various places in Diamond City.
==== Vitamin X ====
You inject yourself with the mysterious Vitamin X. Intense power flows swiftly through your veins.
Your ATK is raised by 50 and Crit by 1.
==== Fortify ====
You set up a defensive position in the streets of Diamond City.
This raises your HP by 40 and BLOCK by 1.
==== Street Smarts ====
Your experience can not be stripped.
==== Masterful Ferocity ====
All damage taken from DC mobs is reduced by 0.5%.
==== Masterful Preservation ====
Increases all elemental damages by 3.
==== Masterful Affliction ====
Strip and Gain 2% more EXP from players.


=== Basic Crests ===
=== Ferocity ===
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.
==== Boost ====
You grow to an enormous size, intimidating all challengers. You gain +10 ATK, +50 HP vs DC mobs.
==== Protection ====
A shield of glowing energy surrounds your skin, melee attacks bounce off you. Increase block by 2.
==== Accurate Strike ====
Your eyesight becomes sharp and precise. Your movements become error less. Increase Critical hit percent by 2.
==== Dark Strength ====
You become thirsty for battle. Each successful attack only makes you stronger.
Strength gained from attacks is increased by 1.
==== Swiftness ====
You and your weapon are one. You gain 0.5% Perfect Strike.
==== Haste ====
Your actions become lightning fast, time speeds up with your every move.
Respawn times on DC mobs are reduced by 5%.
==== Masterful Looting ====
You become skilled in the art of pick pocketing and thievery. You gain 5% more XP from DC mobs.
==== Circumspect ====
Your heart beat steadies. You become careful, and alert when attacking your targets.
Rage costs of mobs in DC are lowered by 5%
==== Bloodlust ====
Your eyes turn black and you become consumed with anger and rage. You deal 2% more damage vs DC mobs when you fall below 10% HP.
==== Stone Skin ====
Your skin hardens to a dull grey. Base damage taken from DC mobs is reduced by 2%.


====Crest of Class====
=== Preservation ===
[[File:CrestOfClass.png|thumb]]
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.
* +8 Empower
==== Masterful Raiding ====
* +8 Stealth
You gain deep knowledge of your enemies moves and tactics. You receive 50% more experience from raids.
* +8 On Guard
==== Markdown ====
* +8 Vitamin X
You become more focused and alert for battle. Decreases cost by 5% to form/join raids.
* +8 Fortify
==== Last Stand ====
* +8 Street Smarts
You enrage during the last breath of battle, dealing massive amounts of damage.
If you are the last man remaining in a raid, you deal 2 times damage.
==== Strength in Numbers ====
Stun raid mobs, causing them to not attack in the first round.
You contribute 100% (of a possible 100% per player) to your crew's chance to stun.
==== Forcefield ====
You conjure a protective shield made of energy to protect you during raids. Reduces base damage taken from raids by 2%.
==== Blessing from Above ====
The gods grant you power beyond any mortal. You walk on a higher plane.
During raids, your ATK is raised by 60, and HP is raised by 120.
==== Enchant Armor ====
Enchant your gear with elemental powers. Your elemental damage resistance is increased by 1%. (10 resist)
==== Elemental Power ====
Enchant your weapon with elemental powers.
Increases your elemental damage by 10.
==== Executioner ====
As your enemy grows weaker, you grow stronger.
You deal 5% more base damage when a raid has less than 10% health.
==== Elemental Barrier ====
Enchant your shield with elemental powers. Your chance to block elemental damage is increased by 2.


====Crest of Ferocity====
=== Affliction ===
[[File:Crest Of Ferocity.png|thumb]]
Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.
* +8 Accurate Strike
==== Hitman ====
* +8 Boost
You put extra effort into your kills when there is money on the line. Double strip and gain XP from players.
* +8 Protection
==== Uproar ====
* +8 Swiftness
You let out a ground shaking battle roar. You receive 1 Crit & 2% Rampage.
* +8 Dark Strength
==== Killing Spree ====
* +8 Haste
You gain momentum with every enemy you slay. You receive +30 ATK & your strength gained is increased by 30%.
* +8 Masterful Looting
==== Ambush ====
* +8 Circumspect
You set up an ambush for all future attackers. You attack first, when attacked.
* +8 Bloodlust
==== Blind ====
* +8 Stone Skin
1% chance to blind your opponent, causing them to skip a turn.
==== Poison Dart ====
You strike your target with a poisonous dart. Target takes 250 damage each time they attack you, or you attack them.
==== Circle of Protection ====
You conjure a circle of elemental energy to protect you in battle. Reduce base damage taken in PvP combat by 4%.
==== Sunder Armor ====
Target takes 3% more damage from you. Only castable if you have no active Sunder debuffs cast.
==== Vanish ====
Slip into the shadows. 2% Chance for negative skills to not apply to you.
==== Time Warp ====
You gain the ability to travel through time. You may attack target player 2 times each hour.


====Crest of Preservation====
=== Misc ===
[[File:Crest Of Preservation.png|thumb]]
Training these skills will not limit your ability to train skills in another tree.
* +8 Masterful Raiding
==== Shield Wall ====
* +8 Markdown
* +8 Last Stand
* +8 Strength in Numbers
* +8 Forcefield
* +8 Blessing from Above
* +8 Enchant Armor
* +8 Executioner
* +8 Elemental Power
* +8 Elemental Barrier


====Crest of Affliction====
==== God Slayer ====
[[File:AfflictionCrest.png|thumb]]
* +8 Hitman
* +8 Uproar
* +8 Killing Spree
* +8 Ambush
* +8 Poison Dart
* +8 Blind
* +8 Circle of Protection
* +8 Sunder Armor
* +8 Vanish
* +8 Time Warp


===Excelled Crests===
==== Daily Grind ====
<br>
after you defeat the Imprisoned Demon from step 1, you need  collect 8x  [[Amulet of Demonology]], 12x [[Band of Demonology]], 2x [[Skull of Demonology]]
<br>
Skulls come from [[Crew Raids]]
<br>
Amulets come from [[Younis the Timid]] and [[Koth the Corruptor]]
<br>
Bands come from [[Ulkor the Devourer]] and [[Prux the Mutated]]
<br>
====Excelled Crest of Class====
[[File:Excelled Crest of Class.png|thumb]]
* +8 Empower
* +8 Stealth
* +8 On Guard
* +8 Vitamin X
* +8 Fortify
* +8 Street Smarts
====Excelled Crest of Ferocity====
[[File:Excelled Crest of Ferocity.png|thumb]]
* +8 Accurate Strike
* +8 Boost
* +8 Protection
* +8 Swiftness
* +8 Dark Strength
* +8 Haste
* +8 Masterful Looting
* +8 Circumspect
* +8 Bloodlust
* +8 Stone Skin


====Excelled Crest of Preservation====
==== Triworld Influence ====
[[File:Excelled Crest of Preservation.png|thumb]]
The power of this skill is determined by the amount of [[Triworld_Codex|Triworld Codex]] collected, increased by up to 100% based on your highest faction loyalty (10% per loyalty). Codexes can be found from expansion related content which players need to discover, with 29 being added with this initial update out of the eventual total of 50. While codex 1-10 are playerbound, all other codexes will be tradeable.
* +8 Masterful Raiding
* +8 Markdown
* +8 Last Stand
* +8 Strength in Numbers
* +8 Forcefield
* +8 Blessing from Above
* +8 Enchant Armor
* +8 Executioner
* +8 Elemental Power
* +8 Elemental Barrier
====Excelled Crest of Affliction====
[[File:V2Affliction.png|thumb]]
* +8 Hitman
* +8 Uproar
* +8 Killing Spree
* +8 Ambush
* +8 Poison Dart
* +8 Blind
* +8 Circle of Protection
* +8 Sunder Armor
* +8 Vanish
* +8 Time Warp


== Skill Crests ==
Skill Crests are their own [[Equipment]] slot, one for each of the 4 main skill trees, equipping even the most basic version of these will add +8 to each skill in the associated skill tree.


[[File:Quantum Crest of Class.png|thumb]]
The 4 basic crest are:
[[File:Explosive Crest of Ferocity.png|thumb]]
* [[Crest of Class]]
[[File:Violent Crest of Preservation.png|thumb]]
* [[Crest of Preservation]]
[[File:V3Affliction.png|thumb]]
* [[Crest of Affliction]]
* [[Crest of Ferocity]]
 
Each has its own quest-line that adds [[Stats]] to them as you progress through the quest:
* [[Crest of Class (Q)]]
* [[Crest of Preservation (Q)]]
* [[Crest of Affliction (Q)]]
* [[Crest of Ferocity (Q)]]
 
You will need to purchase several [[Bar of Soap]] from the [[Treasury]] with [[Gold]]!
 
 
It is best practice to accept all four crest quests at the same time and work on them together as they have you kill the same mob for each crest, and each kill will count for all of the crest if they are all started.

Latest revision as of 19:11, 25 November 2024

Character Skills

Anyone can utilize Class and Misc skills at any time... You may only choose one of the following:

  • Ferocity - For growing faster in Diamond City
  • Preservation - For doing better in Crew Raids
  • Affliction - For doing better in PvP

Class

These skills are always available to be trained, and are no longer actually impacted by your Class in any way. Training these skills will not limit your ability to train skills in another tree.

Empower

You absorb a jolt of energy, making you stronger and raising your ATK by 50.

Stealth

You become quieter, tougher, and hard to see. Your HP is raised by 40.

On Guard

You never tire. Your strength cannot be stolen in battle.

Teleport

Summon a portal to send you to various places in Diamond City.

Vitamin X

You inject yourself with the mysterious Vitamin X. Intense power flows swiftly through your veins. Your ATK is raised by 50 and Crit by 1.

Fortify

You set up a defensive position in the streets of Diamond City. This raises your HP by 40 and BLOCK by 1.

Street Smarts

Your experience can not be stripped.

Masterful Ferocity

All damage taken from DC mobs is reduced by 0.5%.

Masterful Preservation

Increases all elemental damages by 3.

Masterful Affliction

Strip and Gain 2% more EXP from players.

Ferocity

Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.

Boost

You grow to an enormous size, intimidating all challengers. You gain +10 ATK, +50 HP vs DC mobs.

Protection

A shield of glowing energy surrounds your skin, melee attacks bounce off you. Increase block by 2.

Accurate Strike

Your eyesight becomes sharp and precise. Your movements become error less. Increase Critical hit percent by 2.

Dark Strength

You become thirsty for battle. Each successful attack only makes you stronger. Strength gained from attacks is increased by 1.

Swiftness

You and your weapon are one. You gain 0.5% Perfect Strike.

Haste

Your actions become lightning fast, time speeds up with your every move. Respawn times on DC mobs are reduced by 5%.

Masterful Looting

You become skilled in the art of pick pocketing and thievery. You gain 5% more XP from DC mobs.

Circumspect

Your heart beat steadies. You become careful, and alert when attacking your targets. Rage costs of mobs in DC are lowered by 5%

Bloodlust

Your eyes turn black and you become consumed with anger and rage. You deal 2% more damage vs DC mobs when you fall below 10% HP.

Stone Skin

Your skin hardens to a dull grey. Base damage taken from DC mobs is reduced by 2%.

Preservation

Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.

Masterful Raiding

You gain deep knowledge of your enemies moves and tactics. You receive 50% more experience from raids.

Markdown

You become more focused and alert for battle. Decreases cost by 5% to form/join raids.

Last Stand

You enrage during the last breath of battle, dealing massive amounts of damage. If you are the last man remaining in a raid, you deal 2 times damage.

Strength in Numbers

Stun raid mobs, causing them to not attack in the first round. You contribute 100% (of a possible 100% per player) to your crew's chance to stun.

Forcefield

You conjure a protective shield made of energy to protect you during raids. Reduces base damage taken from raids by 2%.

Blessing from Above

The gods grant you power beyond any mortal. You walk on a higher plane. During raids, your ATK is raised by 60, and HP is raised by 120.

Enchant Armor

Enchant your gear with elemental powers. Your elemental damage resistance is increased by 1%. (10 resist)

Elemental Power

Enchant your weapon with elemental powers. Increases your elemental damage by 10.

Executioner

As your enemy grows weaker, you grow stronger. You deal 5% more base damage when a raid has less than 10% health.

Elemental Barrier

Enchant your shield with elemental powers. Your chance to block elemental damage is increased by 2.

Affliction

Leveling any of these skills will lock you into only using these skills as well as your class/misc skills.

Hitman

You put extra effort into your kills when there is money on the line. Double strip and gain XP from players.

Uproar

You let out a ground shaking battle roar. You receive 1 Crit & 2% Rampage.

Killing Spree

You gain momentum with every enemy you slay. You receive +30 ATK & your strength gained is increased by 30%.

Ambush

You set up an ambush for all future attackers. You attack first, when attacked.

Blind

1% chance to blind your opponent, causing them to skip a turn.

Poison Dart

You strike your target with a poisonous dart. Target takes 250 damage each time they attack you, or you attack them.

Circle of Protection

You conjure a circle of elemental energy to protect you in battle. Reduce base damage taken in PvP combat by 4%.

Sunder Armor

Target takes 3% more damage from you. Only castable if you have no active Sunder debuffs cast.

Vanish

Slip into the shadows. 2% Chance for negative skills to not apply to you.

Time Warp

You gain the ability to travel through time. You may attack target player 2 times each hour.

Misc

Training these skills will not limit your ability to train skills in another tree.

Shield Wall

God Slayer

Daily Grind

Triworld Influence

The power of this skill is determined by the amount of Triworld Codex collected, increased by up to 100% based on your highest faction loyalty (10% per loyalty). Codexes can be found from expansion related content which players need to discover, with 29 being added with this initial update out of the eventual total of 50. While codex 1-10 are playerbound, all other codexes will be tradeable.

Skill Crests

Skill Crests are their own Equipment slot, one for each of the 4 main skill trees, equipping even the most basic version of these will add +8 to each skill in the associated skill tree.

The 4 basic crest are:

Each has its own quest-line that adds Stats to them as you progress through the quest:

You will need to purchase several Bar of Soap from the Treasury with Gold!


It is best practice to accept all four crest quests at the same time and work on them together as they have you kill the same mob for each crest, and each kill will count for all of the crest if they are all started.