Enhancements: Difference between revisions

From The Unofficial Outwar Wiki
Flushed out all enhancement categories.
Added links to Experience, Rage, and Gold .
 
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=== Experience Per Turn ===
=== Experience Per Turn ===
Increases the amount of experience you automatically receive every hour.
Increases the amount of [[experience]] you automatically receive every hour.


=== Rage Per Turn ===
=== Rage Per Turn ===
Increases the amount of rage you automatically receive every hour.
Increases the amount of [[rage]] you automatically receive every hour.


=== Gold Per Turn ===
=== Gold Per Turn ===
Increases the amount of gold you automatically receive every hour.
Increases the amount of [[gold]] you automatically receive every hour.


=== Perfect Strike ===
=== Perfect Strike ===
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=== Survival ===
=== Survival ===
Chance of preventing a killing blow once per attack or raid, setting your character to 1hp.
Chance of preventing a killing blow once per attack or [[Crew_Raids|raid]], setting your character to 1hp.


=== Vile Damage ===
=== Vile Damage ===
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=== Mad Skills ===
=== Mad Skills ===
Increase your [[skill]] points. [[Skill]] points can be used to upgrade [[skills]] to a maximum rank of 10.
Increase your [[#Skills|skill]] points. [[#Skills|Skill]] points can be used to upgrade [[#Skills|skills]] to a maximum rank of 10.


=== Brutal Warrior ===
=== Brutal Warrior ===
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=== Skill Timestretch ===
=== Skill Timestretch ===
Decreases the cooldown time of your [[skills]].
Decreases the cooldown time of your [[#Skills|skills]].


=== Underling Loyalty ===
=== Underling Loyalty ===
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=== Killing Time ===
=== Killing Time ===
Decreases the respawn time of mobs.
Decreases the respawn time of [[Mob|mobs]].


=== Warrior's Instinct ===
=== Warrior's Instinct ===
Decreases the rage cost to attack mobs.
Decreases the rage cost to attack [[Mob|mobs]].


=== Skill Timepress ===
=== Skill Timepress ===
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=== Boss's Boss ===
=== Boss's Boss ===
Decreases the damage you take from raid boss spawns.
Decreases the damage you take from [[Crew_Raids|raid]] boss spawns.


=== Raid Warrior ===
=== Raid Warrior ===
Increases your base attack against raid encounters.
Increases your base attack against [[Crew_Raids|raid]] encounters.


=== Raid Survivalist ===
=== Raid Survivalist ===
Increases your health against raid encounters.
Increases your health against [[Crew_Raids|raid]] encounters.


=== Boss Damage ===
=== Boss Damage ===
Increases your base damage against raid boss spawns.
Increases your base damage against [[Crew_Raids|raid]] boss spawns.


=== Gladiator Damage ===
=== Gladiator Damage ===
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=== Spy Goggles ===
=== Spy Goggles ===
Allows you to see if other plays have [[Ambush]] cast.
Allows you to see if other plays have [[Skills#Ambush|Ambush]] cast.


=== PvP Defense ===
=== PvP Defense ===
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=== Last Man Standing ===
=== Last Man Standing ===
Increases your [[Last Stand]] effect by 1 round.
Increases your [[Skills#Last_Stand|Last Stand]] effect by 1 round.

Latest revision as of 16:38, 31 December 2023

About

Enhancements are permanent boosts to your character obtained by exchanging Experience on the Treasury.

There are several tiers of Enhancement upgrades:

  • Enhancements: Unlocked at Level 70.
  • Enhancers: Unlocked at Level 80.
  • Expanders: Unlocked at Level 85.
  • Intensifiers: Unlocked at Level 90.

Enhancement Upgrades

You can find all Enhancement Upgrades listed on the Home tab.

Attack

Increases your base damage.

  • Enhancements: +200 Attack for 10 Million Experience.
  • Enhancers: +500 Attack for 100 Million Experience.
  • Expanders: None.
  • Intensifiers: +1500 Attack for 2 Billion Experience.

Hit Points

Increases your health.

  • Enhancements: +1000 HP for 20 Million Experience.
  • Enhancers: +1500 HP for 100 Million Experience.
  • Expanders: None.
  • Intensifiers: +5000 HP for 5 Billion Experience.

Block

Increases your chance to block base damage. Does not block any elemental damage. Maximum of 45%.

  • Enhancements: +1 (Max 5%) for 1,000,000 (5,000,000) Block Enhancement.
  • Enhancers: +1500 HP for 100 Million Experience.
  • Expanders: None.
  • Intensifiers: +5000 HP for 5 Billion Experience.

Elemental Block

Increases your change to block all elemental damage. Only effective against raid encounters. Maximum of 65%.

  • +1 (Max 5%) for 1,000,000 (5,000,000) Arcane Elemental Shield.
  • +1 (Max 5%) for 1,000,000 (5,000,000) Fire Elemental Shield.
  • +1 (Max 5%) for 1,000,000 (5,000,000) Shadow Elemental Shield.
  • +1 (Max 5%) for 1,000,000 (5,000,000) Kinetic Elemental Shield.
  • +1 (Max 5%) for 1,000,000 (5,000,000) Holy Elemental Shield.
  • +1 (Max 10%) for 20,000,000 (200,000,000) Elemental Block Enhancement.

Critical Hit

Increase your change to strike a Critical Hit, increasing your base damage significantly.

Rampage

Increases your change to double strip and gain strength when attacking a player.

Experience Per Turn

Increases the amount of experience you automatically receive every hour.

Rage Per Turn

Increases the amount of rage you automatically receive every hour.

Gold Per Turn

Increases the amount of gold you automatically receive every hour.

Perfect Strike

Increases your change to deal a Perfect Strike, causing your base attack to deal the highest damage possible.

Maximum Rage

Increases the Maximum Rage your character can have.

Survival

Chance of preventing a killing blow once per attack or raid, setting your character to 1hp.

Vile Damage

Increases the amount of Vile damage you deal.

Kinetic Damage

Increases the amount of Kinetic elemental damage you deal.

Fire Damage

Increases the amount of Fire elemental damage you deal.

Arcane Damage

Increases the amount of Arcane elemental damage you deal.

Shadow Damage

Increases the amount of Shadow elemental damage you deal.

Holy Damage

Increases the amount of Holy elemental damage you deal.

Chaos Damage

Increases the amount of Chaos elemental damage you deal.

Kinetic Resist

Decreases the amount of Kinetic elemental damage you take. 10 Resist = 1% reduction. Maximum of 900.

Fire Resist

Decreases the amount of Fire elemental damage you take. 10 Resist = 1% reduction. Maximum of 900.

Arcane Resist

Decreases the amount of Arcane elemental damage you take. 10 Resist = 1% reduction. Maximum of 900.

Shadow Resist

Decreases the amount of Shadow elemental damage you take. 10 Resist = 1% reduction. Maximum of 900.

Holy Resist

Decreases the amount of Holy elemental damage you take. 10 Resist = 1% reduction. Maximum of 900.

Chaos Resist

Decreases the amount of Chaos elemental damage you take. 10 Resist = 1% reduction. Maximum of 900.

Kinetic Ele Shield

Increases your chance to block Kinetic elemental damage in raids.

Fire Ele Shield

Increases your chance to block Fire elemental damage in raids.

Arcane Ele Shield

Increases your chance to block Arcane elemental damage in raids.

Shadow Ele Shield

Increases your chance to block Shadow elemental damage in raids.

Holy Ele Shield

Increases your chance to block Holy elemental damage in raids.

Mad Skills

Increase your skill points. Skill points can be used to upgrade skills to a maximum rank of 10.

Brutal Warrior

Increases the amount of experience stripped and gained when attacking a player.

Gold Bandit

Increases the amount of gold stripped when attacking a player.

Skill Timestretch

Decreases the cooldown time of your skills.

Underling Loyalty

Increases the attack and hit points gained from your underling buff.

Killing Time

Decreases the respawn time of mobs.

Warrior's Instinct

Decreases the rage cost to attack mobs.

Skill Timepress

Increase the duration of skill and potion effects.

Boss's Boss

Decreases the damage you take from raid boss spawns.

Raid Warrior

Increases your base attack against raid encounters.

Raid Survivalist

Increases your health against raid encounters.

Boss Damage

Increases your base damage against raid boss spawns.

Gladiator Damage

Increases your total damage against Gladiators.

Gladiator Defense

Increases defense against Gladiators.

Spy Goggles

Allows you to see if other plays have Ambush cast.

PvP Defense

Decreases your total damage taken in PvP Attacks.

PvP Damage

Increases your total damage dealt in PvP Attacks.

PvP Precision

Decreases your opponent's Block in PvP Attacks.

Last Man Standing

Increases your Last Stand effect by 1 round.